Well, to a group of inexperienced high school and college students, yes.
0 ad gaeplay code#
So, there was little interest in our total conversion project.Īt that same time we were inspired by the work of another indie RTS project ( Reverie Entertainment's Dawn of Fantasy), we thought we would easily be able to use our art that we created for the 0ad (the code name used prior to the official title of "0 A.D.") modification and plug it into a built-from-scratch game engine.
At that time, the community and players were leaving Age of Kings behind in favor of Age of Mythology. One of the reasons we made the transition was that the team didn't see much of a future in making modifications for the Age of Kings game. "If I remember correctly the decision was made sometime in the winter of 2001/2002. When and why was the decision made to create a standalone game rather than a mod?
0 ad gaeplay mod#
originally began as a total conversion mod for Age of Empires II (AoK). It's stated on your website that the concept for 0 A.D. I find my self doing a variety of things but I mostly spend my time tasking and motivating the team members, creating art assets (models, textures, animations), attempting to keep the team focused on the vision and design documents, and miscellaneous website work." Some call me chief, project lead, producer, or head of the art department. My titles are quite varied at any given time. Most of our members come from all walks of life, but we all share a common passion for game development. Strange you say? Yeah, but that is the beauty of virtual hobbyist game development. "My name is Jason Bishop I'm a recent graduate from Eastern Washington University and currently working an internship position as a manufacturing engineer in Seattle, Washington. Jason Bishop, could you please introduce yourself and tell us a bit about what you do at Wildfire Games? The team at Wildfire Games have been more than happy to answer a number of questions about their upcoming title, and in the course of this interview you'll get to hear from a number of people, including Jason Bishop (project lead), Stuart Walpole (programming manager), Paul Basar (history) Bobby Ognyanov (art and scenario design), and Jan Wassenberg (programmer). is a freeware historical RTS game currently under development by Wildfire Games, makers of the popular Rome At War total conversion for Age of Empires II. If you find a word in one of the other pages that you don't understand, it will probably be explained here.Jason Adams interviews Wildfire Games, developers of the historical RTS 0 A.D.Ġ A.D. A List of words, both specific to 0 A.D.A list of the various default HotKeys available within the game.not scenario editor-only units or other special cases) A list of all the main Units in the game (i.e.
0 ad gaeplay full#
Like the game this document is a work in progress, so while we try to keep it updated and full of information, there might be missing pieces.